[Lustre-devel] Simpifying Interoperation

Huang Hua H.Huang at Sun.COM
Tue Oct 21 22:44:06 PDT 2008


Hello Eric,
I have some updates on the interop development.

1. I have implemented a "Barrier" on client, (by a read write semaphore,
but Andreas suggests to use mutex).
Before upgrade the MDS/OSS, we setup barrier on all clients, stopping
new requests being sent to MDS and OSS.
Currently, this will be done manually, e.g. run a command on all clients
to barrier them.
And then, user can explicitly sync lustre from clients, MDS and OSS, to
insure that no outstanding requests are there.
And then, cancel all mdc and osc locks on clients manually. Maybe this
step is optional. I will do more testing.

2. User can upgrade MDS now. In this step, we need to "tunefs.lustre
--write_conf" to erase all configuration, because these
configuration can not be recognized by 2.0 MDS.

3. User has to upgrade OSS, or restart OSS to re-generate the configuration.
Both are OK.

4. After that, we can cleanup the barrier on client manually. Client
will reconnect to server, recover, and continue to run seamlessly.


The problems here is that we have to setup and cleanup barrier on all
clients by hand.
Ideally, we should do it on a MDS/MGS by DLM lock, or something similar.
If this is strongly required, I will implement this later.
Till now, preliminary upgrade/downgrade tests passed. More testing are
underway.

I will answer some of your questions inlinely. Please see the followings.




Eric Barton wrote:
> Here are some first thoughts on Huang Hua's idea to simplify version
> interoperation, and an invitation for further comments...
>
> 1. This scheme should not interfere with upgrade via failover pairs,
>    and it must also allow the MDS to be upgraded separately from the
>    OSSs.  I think this means in general that we have to allow
>    piecemeal server upgrades.
>
> 2. This scheme need a mechanism that...
>
>    a) notifies clients when a particular server is about to upgrade so
>       that update operations are blocked until the upgrade completes
>       and the client reconnects to the upgraded (and/or failed over)
>       server.
>   
Now, this notification is done on every client, manually, by a command.

>    b) notifies the server when all clients have completed preparation
>       for the upgrade so that no further requests require resend.
>   
This is done when barriers have been setup on all clients, and sync have
been run on clients.

>    c) notifies clients when all outstanding updates have been
>       committed.  If the server crashes before this point, client
>       replay is still required.  Clients must not poll for this since
>       the server is shutting down.
>
>    The DLM seems the right basic mechanism to notify clients, however
>    current assumptions about acquisition timeouts might be an issue.
>
>    We must also ensure that the race between this server upgrade
>    process and connection establishment (including any new
>    notification locks) by new clients is handled consistently.
>   
I think these races should be avoided by user.


>    
> 3. It's not clear to me that we need to evict, or even clean the
>    client cache provided the client doesn't attempt any more writes
>    until it has connected to the failover server. 
While upgrade, we do not need to evict the clients.
but, in downgrade, we have to evict clients, because
the 1.8 mds server does not understand FIDs, it only knows inode number.
But while 1.8 client is talking to 2.0 MDS, they talk in FIDs, and know
nothing about real inode numbers.


>  The client can
>    re-acquire all the locks covering its cache during recovery after
>    the upgrade - and there is no need for request refomatting here
>    since locks are replayed explicitly (i.e. new requests are
>    formatted from scratch using the correct protocol version).
>
>    It does seem advisable however to clean the cache before such a
>    significant system incident.
>
> 4. We can avoid reformatting requests during open replay if this is
>    also done explicity.
>   
while upgrading, the client will do open replay.
The server has already committed this open.
So, 2.0 MDS only need to "open" that file, and return handle back to client.


> 5. This scheme prevents recovery on clients that were disconnected
>    when the upgrade began.  Such clients will simply be evicted when
>    they reconnect even though the server should actually have
>    committed all their replayable requests.
>
>    If this can be prevented, we can probably also dispense with much
>    of the notification described in (2) above.  However it would
>    require (a) a change in the connection protocol to get clients to
>    purge their own replay queue and (b) changes to ensure resent
>    requests can be reconstructed from scratch (but maybe (b) is just
>    another way of saying "request reformatting").
>
>    If this is doable - it further begs the question of whether simply
>    making all server requests synchronous during upgrades is enough to
>    simply most interoperation issues.
>
> 6. This is all about client/server communications. Are there any
>    issues for inter-server interoperation?
>   

The protocol for mds-oss does not change much.
As I tested, there is no inter-server interop issues.


> 7. Clients and servers may have to run with different versions for
>    extended periods (one customer ran like this for months).  Does
>    this raise any issues with this scheme?
>   
I do not see any issues.
More testing is needed.

Thanks,
Huang Hua

>     Cheers,
>               Eric
>
>   




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