[lustre-devel] [PATCH 01/28] lustre: pfl: Basic data structures for composite layout
NeilBrown
neilb at suse.com
Mon Dec 17 15:54:41 PST 2018
On Mon, Dec 17 2018, James Simmons wrote:
> From: Niu Yawei <yawei.niu at intel.com>
>
> Added basic structures and magic numbers for composite layout.
>
This would be a great place to (brief) explain what PFL does and what it
is going to do with this data structures.
What are the "components" and how do they form a "composite layout" ??
> +
> +enum lov_comp_md_entry_flags {
> + LCME_FL_PRIMARY = 0x00000001, /* Not used */
> + LCME_FL_STALE = 0x00000002, /* Not used */
> + LCME_FL_OFFLINE = 0x00000004, /* Not used */
> + LCME_FL_PREFERRED = 0x00000008, /* Not used */
> + LCME_FL_INIT = 0x00000010, /* instantiated */
> +};
> +
> +#define LCME_KNOWN_FLAGS LCME_FL_INIT
What is a "KNOWN" flags? What isn't known about the other ones?
> +
> +/* lcme_id can be specified as certain flags, and the the first
^^^^^^^
Too many "the"s.
> + * bit of lcme_id is used to indicate that the ID is representing
> + * certain LCME_FL_* but not a real ID. Which implies we can have
> + * at most 31 flags (see LCME_FL_XXX).
> + */
> +enum lcme_id {
> + LCME_ID_INVAL = 0x0,
> + LCME_ID_MAX = 0x7FFFFFFF,
> + LCME_ID_ALL = 0xFFFFFFFF,
> + LCME_ID_NONE = 0x80000000
> +};
> +
> +#define LCME_ID_MASK LCME_ID_MAX
Why is MASK a #define, but MAX an enum ??
> +
> +struct lov_comp_md_entry_v1 {
> + __u32 lcme_id; /* unique id of component */
> + __u32 lcme_flags; /* LCME_FL_XXX */
> + struct lu_extent lcme_extent; /* file extent for component */
> + __u32 lcme_offset; /* offset of component blob,
> + * start from lov_comp_md_v1
> + */
> + __u32 lcme_size; /* size of component blob */
> + __u64 lcme_padding[2];
> +} __packed;
> +
> +enum lov_comp_md_flags;
This enum is empty, and never used.
It eventually gets some LCM_FL_* names added... maybe it should wait
until those are added??
Thanks,
NeilBrown
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