[lustre-devel] [PATCH 14/30] lustre: ldlm: cond_resched in ldlm_bl_thread_main
James Simmons
jsimmons at infradead.org
Mon Sep 17 10:30:24 PDT 2018
From: Patrick Farrell <paf at cray.com>
When clearing all of the ldlm LRUs (as Cray does at the end of
a job), a ldlm_bl_work_item is generated for each namespace
and then they are placed on a list for the ldlm_bl threads to
iterate over.
If the number of namespaces greatly exceeds the number of
ldlm_bl threads, a given thread will iterate over many
namespaces without sleeping looking for work. This can go
on for an extremely long time and result in an RCU stall.
This patch adds a cond_resched() between completing one
work item and looking for the next. This is a fairly cheap
operation, as it will only schedule if there is an
interrupt waiting, and it will not be called too much -
Even the largest file systems have < 100 namespaces per
ldlm_bl_thread currently.
Signed-off-by: Patrick Farrell <paf at cray.com>
WC-bug-id: https://jira.whamcloud.com/browse/LU-8307
Reviewed-on: https://review.whamcloud.com/20888
Reviewed-by: Ned Bass <bass6 at llnl.gov>
Reviewed-by: Ann Koehler <amk at cray.com>
Reviewed-by: Ben Evans <bevans at cray.com>
Reviewed-by: James Simmons <uja.ornl at yahoo.com>
Reviewed-by: Oleg Drokin <green at whamcloud.com>
Signed-off-by: James Simmons <jsimmons at infradead.org>
---
drivers/staging/lustre/lustre/ldlm/ldlm_lockd.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/drivers/staging/lustre/lustre/ldlm/ldlm_lockd.c b/drivers/staging/lustre/lustre/ldlm/ldlm_lockd.c
index adc96b6..a8de3d9 100644
--- a/drivers/staging/lustre/lustre/ldlm/ldlm_lockd.c
+++ b/drivers/staging/lustre/lustre/ldlm/ldlm_lockd.c
@@ -856,6 +856,12 @@ static int ldlm_bl_thread_main(void *arg)
if (rc == LDLM_ITER_STOP)
break;
+
+ /* If there are many namespaces, we will not sleep waiting for
+ * work, and must do a cond_resched to avoid holding the CPU
+ * for too long
+ */
+ cond_resched();
}
atomic_dec(&blp->blp_num_threads);
--
1.8.3.1
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