[Lustre-discuss] Fwd: OST pools is landed in b1.8

Mag Gam magawake at gmail.com
Sat Aug 23 06:25:38 PDT 2008


Very nice. Thanks for keeping us updated.

I could see many features for this. Perphaps, striping to a certain
pool depending on the strike size?

On Sat, Aug 23, 2008 at 7:00 AM, Peter Bojanic <Peter.Bojanic at sun.com> wrote:
> Hi Jacques-Charles,
>
> On behalf of the Lustre Group at Sun I'd like to extend our
> congratulations to you and your team for the successful landing of OST
> Pools into the Lustre 1.8 gate.
>
> For those unfamiliar with the feature: the purpose of pools is to make
> object placement definitions over OSTs more flexible. You can read
> more about Pools on the lustre.org arch wiki: http://arch.lustre.org/index.php?title=Pools_of_targets
> .
>
> This is a tremendous milestone for the Lustre Community because it
> marks the first major feature ever contributed by a developer outside
> of our core Lustre Group. We started this journey together at the
> former CFS and I'm delighted to see the relationship with CEA flourish
> and have the opportunity to celebrate this success now at Sun.
>
> We look forward to continued collaboration and more successes with you
> and your team in the coming year, JC.
>
> Cheers,
> Bojanic
>
> Begin forwarded message:
>
>> From: Hua Huang <Hua.Huang at Sun.COM>
>> Date: August 22, 2008 11:09:51 PM ADT
>> Subject: OST pools is landed in b1.8
>>
>>
>> Congratulation to the OST pool team who successfully landed
>> the OST feature into b1.8 gate build 4   today. This is a very
>> special accomplishments given that
>>
>> 1. The main responsible engineer JC, although not a Sun employee,
>> stayed focus under pressure and has made every attempt in order
>> to meet Sun & Lustre's deadline.  JC has worked many hours
>> to complete the implementation and resolve issues  even
>> while he was on vacation.    Nathan who worked closely
>> with JC, provided the strong support to make this feature completion
>> possible
>>
>> 2. The valuable involvement from QE.  Since started the QE testing
>> cycle
>> two and a half weeks ago, Minh has uncovered 19 problems, including
>> OST
>> specific bugs.    The quick turn around time from development team who
>> investigated and/or resolved the large number of problems within
>> a short 2.5 weeks  has led to the Build 4 landing success.
>> The OST pool team has demonstrated their commitment to meet the
>> deadline
>> and deliver a quality product at the same time.  I believe this joint
>> effort between Lustre team and our partner will pay off big time.
>> Many thanks for everyone's hard work.
>>
>> Hua
>
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